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Old May 02, 2008, 08:44 PM // 20:44   #41
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Quote:
Originally Posted by Parson Brown
Search, and people shout Thread Necromance


Don't search, and people shout Uz Srch Plz!!1!!1


You can't win...


BUT, glad you're having fun!
Which is why I'm leaving this open. If you think the thread is too old, then don't reply.
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Old May 02, 2008, 08:45 PM // 20:45   #42
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Originally Posted by RodentRuler
Seeing several threads dedicated solely to complaint after complaint of "not getting any drops" when farming the new Sorrow's Furnace area with a party of henchmen has prompted me to address this issue.

My main criticism is that these players are committing the false cause fallacy in their reasoning by stating, "I get almost no drops, and I farm Sorrow's Furnace with henchmen. Therefore, I get almost no drops because I farm Sorrow's Furnace with henchmen."

Almost certainly, there is no correlation between whether you farm with the same number of henchmen or human players on the probability of item drops assigned to your character.

All of you complaining about getting no drops with henchmen aren't even considering that, by even that 5th time you've re-entered Sorrow's Furnace in a single day (more likely, 50th time for you crazy addicts), Guild Wars will have nerfed your chance of item drops to close to zero!

The reduced drops with repeated runs of an area is a factor that makes everyone's "proof" that "no items are dropping for me, and I have the thirty-five trials to prove it" is clearly a load of unbased crap (forgive my lapse into crude language).

It's remarkable that people who have played many hundreds of hours to have gotten to Sorrow's Furnace on their fourth character still have no grasp of the game mechanics of Guild Wars and have the audacity to incessantly complain about a subject on which they have a laughable understanding of but claim otherwise.

Well, that denseness may be attributed to a general flaw independent of any game.

First of all, you should see if there is, in fact, a problem, which in this case concerning the alleged hypothesis of "If you farm with henchman, you will receive observably fewer drops than with the same number of human players," has absolutely no evidence of confirmation at this point.

Second, note also the random nature of the "dependent variable," hence its name, which entails that all results from trials are subject to incredibly random factors, and any derived conclusions are at best inductive, or based solely on the observation of patterns.

If you would truly like to conduct a valid experiment on the effect of a party of henchmen vs. human players on the amount of item drops assigned to your character ("quality" of items drops is a completely different issue, plus you cannot "measure" an item's quality), here are the two characteristics that any good experiment must include (which you hopefully learned, assuming you didn't drop out before the sixth or seventh grade): a controlled scenario and repeated trials.

In my opinion, the former aspect is the larger obstacle because it would require the highest possibility of ceteris paribus--holding all factors constant--in order to conduct a respectable experiment, but some things to consider are to farm in the same area (duh?), to farm the same number of monsters and bosses, to farm the same types of monsters and bosses, to perform the same number of trials with henchmen in a given day and human players on another day, and to perform separate sets of trials spaced at least a day apart for each human player in the party in order to reset the item drop nerf for repeats of an area.

Does the list of factors look daunting enough?

That's not all, seeing as how even with hundreds of repeated trials that are necessary to merely support the hypothesis, it is not possible to indefinitely prove any hypothesis, and it is only possible to disprove a hypothesis.

So, have any of you attempted to do any of these things at all before announcing your so-called conclusion?

In short, what I'd like to say is: you can complain all you want, but nothing's going to happen if you don't offer a solution.

Instead of shouting post after post of the same, trivial complaints, why don't you think of an actual, practical suggestion?

You just might get your point across a little better.

I read the first bit of it and decided to state this:

Run it alone?
or flag your henchys to stay behind you?
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Old May 02, 2008, 08:48 PM // 20:48   #43
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Quote:
Originally Posted by a-kyle
I read the first bit of it and decided to state this:

Run it alone?
or flag your henchys to stay behind you?
That option was not available then.
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Old May 02, 2008, 09:01 PM // 21:01   #44
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one thing i don't completely understand
the more you farm a specific area, the lower your droprate will be on items there? makes kinda sence for all those hours farming for that one elite tome drop
but yea some things are luck based
once i got a mallyx from just 5 coffers and then all i got was worthless crap, it's mostly luck based, i had 3 lockpicks in one HM run in the same area and that was luck
don't complain and wait for your turn to be the lucky one
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Old May 02, 2008, 09:31 PM // 21:31   #45
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Originally Posted by N1ghtstalker
one thing i don't completely understand
the more you farm a specific area, the lower your droprate will be on items there? makes kinda sence for all those hours farming for that one elite tome drop
Again, out of date info referring to the old anti-farm code that was removed when loot scaling was introduced. Nothing before Flea's post is relevant anymore and while Flea's post may be refreshing, it would have been better if he started a new thread rather then bring this one up from the archives and confuse some folks(ie if N1ght doesn't come back and read this, he'll go around thinking the anti-farm code still exists). Nothing against Flea, he's new and yet to learn the ropes, but I don't have to pat him on the back either.
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Old May 02, 2008, 10:52 PM // 22:52   #46
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Hey Guys!

Didnt realize this was an old thread.. new here.. Not looking for a pat on the back or trying to say i am good.. just saying i have felt lucky plauying and i have a great time playing Sorry if i confused anyone.. Liek dark flame said i am Learning the ropes.. a newb.. I know i have just scratched the surface and look forward to when i know as much about the game as most of you seen to know. I WILL get there its just gonna take some time
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Old May 03, 2008, 11:35 AM // 11:35   #47
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Quote:
Originally Posted by DarkFlame
Again, out of date info referring to the old anti-farm code that was removed when loot scaling was introduced. Nothing before Flea's post is relevant anymore and while Flea's post may be refreshing, it would have been better if he started a new thread rather then bring this one up from the archives and confuse some folks(ie if N1ght doesn't come back and read this, he'll go around thinking the anti-farm code still exists). Nothing against Flea, he's new and yet to learn the ropes, but I don't have to pat him on the back either.
ah i see
allright ty for clearing it up for me
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Old May 03, 2008, 02:47 PM // 14:47   #48
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There's a new area in Sorrow's Furnace? Why wasn't I told of this?
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Old May 03, 2008, 02:59 PM // 14:59   #49
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Quote:
Originally Posted by free_fall
There's a new area in Sorrow's Furnace? Why wasn't I told of this?
He meant the new area, Sorrow's Furnace. The thread is 3 years old. Just goes to show how old the place is.
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Old May 03, 2008, 03:04 PM // 15:04   #50
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maybe its just me but when i'm with heros and henchmen i see the drops from to hero/hench and they just disappear when they hit the ground...

for example when something drops there is a little flip in the air animation then the hit the ground and you pick it up.... well i can see the flip in the air animation and when it drops it disappears.... if anyone else notices this then it should be a clear giveaway to when heros get items..
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Old May 03, 2008, 03:31 PM // 15:31   #51
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Quote:
Originally Posted by llsektorll
maybe its just me but when i'm with heros and henchmen i see the drops from to hero/hench and they just disappear when they hit the ground...

for example when something drops there is a little flip in the air animation then the hit the ground and you pick it up.... well i can see the flip in the air animation and when it drops it disappears.... if anyone else notices this then it should be a clear giveaway to when heros get items..
Sometimes, if computer is slow from other process... not lag, but running GW slow... i see "something", "drop" from noobs, its a flash too fast i cant se if it a iten just a white name, i never have time to read is too fast... but something white drops froms foes and disapers, very fast... i dont kown if it is itens or some programation...
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Old May 03, 2008, 10:04 PM // 22:04   #52
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Quote:
Originally Posted by llsektorll
for example when something drops there is a little flip in the air animation then the hit the ground and you pick it up.... well i can see the flip in the air animation and when it drops it disappears.... if anyone else notices this then it should be a clear giveaway to when heros get items..
While solo farming (both before and after LS) I would see this happen quite a bit. Further it wasn't uncommon to see the item drop, clearly be able to see the color, and have it change to something else. So it isn't the hench's drops or the drops are up from LS.

I'm too lazy to do it but what I describe above has been posted many times in response by other people when someone has that theory so it isn't just me either. I thought so too the first few times I saw it, but I have seen it switch items too many times and I still get a drop. No idea what it is, always thought that it would be interesting to know *why* that happened. I assume it has something to do with the server updating the client to what "really" happened and the old one being a placeholder but I don't really know - that's the only thing I can think of besides wonky things like "we changed the drop system but didn't re-write the whole thing so it does it once the old way and one the new way".
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Old May 03, 2008, 10:54 PM // 22:54   #53
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This thread made me feel so warm and gooey inside. It reminded me about iding a rune to unlock them, and how you would have trash weapons, cause you couldn't find a good one on the ground.

But yeah, only way to keep that ole drop rate up is to do it alone, and even then, you only get the stuff that doesnt vary with party size.
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Old May 04, 2008, 12:11 AM // 00:11   #54
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All I know is i wanted to see how many runs with 7 h/h it would take to get a green if i didnt flag them away.

I'v gotten a green drop on my 3rd time with h/h, on my 70th time and on my 213th time out of 300 runs over 3 days. I made sure to write each run down. I got very few drops, those I got were salavage items or non max weapons. In other words, all merchant food.

I'v long ago come to accept the janky drop mechanic of GW, I'v also farmed with a few friends 8 man teams and one of our friends did not get a single green drop from the boss and we did 121 runs. the party got a total of 4 greens, 2 of those greens went to the same person.

So the drop system is flawed and needs work. But I highly doubt it will ever be fixed. It can be argued a thousand different ways and it wont change anything in the game. Complaining on forums wont change anything. This is a fansite after all and they have absolutely no power to influence the game or the people who maintain the game. But I guess its a nice place to vent.

Last edited by HuntMaster Avatar; May 04, 2008 at 12:14 AM // 00:14..
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